3D daily challenge
A year of daily Cinema 4D and Redshift practice

Context
I like 3D, and one day I decided to give myself a challenge: a small project in Cinema 4D and Redshift every single day for a year. I had no prior experience with the software and wanted to learn it through regular practice rather than tutorials. Over the year I produced about 300 pieces — small, but constant. I tried different materials, angles, lighting, animation; I dived into simulations. Every day I had to come up with something to make, and that seriously trained my creative thinking and visual literacy: you learn to not wait for inspiration but to generate it.
Progress
A visible example of how my skills evolved.


Projects
This wasn't client work or a product — just personal practice. Below are some of the 300 projects that came out of it.




























What I got out of it
Over the year I made 300 pieces. I tried very different directions: materials (glass, metal, fabric, organics), simulations, animation, abstract compositions, typography. Every day I had to come up with something, and that seriously trained my creative thinking — you don't wait for inspiration, you learn to generate it. The main things I took away from this year: — Consistency beats talent. An hour a day, every day, produces results that bursts of effort can't. — The experiment matters more than the outcome. The most interesting pieces came out of trying something for the first time. — Visual literacy is a skill. When you hunt for references and ideas every day, your eye gets sharper.